Now, after climbing up the ladder again, you can hop across the boxes and glacier to reach the Djinni. The path here is purely linear until you get to the little lake. It is located at the center of the country Morgal, in northeast Angara, and is the capital city. Meanwhile, keep an eye on Chalis. Keep going right, climb the ladder, head left across the Zol platform. After the fight, you'll have a cut scene, and then you'll be instructed to follow Arcanus. Defeat it for a Psy Crystal. Stand off to the side, first of all; if you're standing on a lowered spot, the pillar won't rise even if you trigger it. After that, then you can proceed on through the large door that just opened. In this room are a few more wooden platforms, plus our old friend, the magic water bowl. A new generation of heroes must solve the Vortex mystery before their home is swallowed into oblivion. Upon first coming in here, the size of the room might be a bit intimidating. Follow it, and you'll be back in the main room from a door in the very southeast corner. To get to either exit, all you need to do is hop across stuff (boxes in some cases, logs in others) to get to the doors. Your next goal is to get to Belinsk and call in Sveta since she is involved in this mess. In Dark Dawn, Matthewand his party enter the Ruins, with the goal of infiltrating Belinsk's castle to rescue the Sanan princess, Hou Ju, and the pirate Eoleo. Ride the gear on your left to escape the mini area, then go south. Go down the stairs now to find a room full of columns. Okay, now cast Crush on both pillars. Walls block your movement, so there is nothing to do but continue south and down some newly made stairs. The first thing that greets you is a moveable pillar. Double-back, and you'll be back in the room. Follow that road when it forks east, and it will take you straight to the port. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Explore, move the rock column, freeze the puddle then climb the stairs. Instead, go into the nearby door at the top of the stairs you just climbed, and go north again in the tiny room there that overlooks the silver ball. You can pick up a treasure, and continue on the path. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4 Okay, what's going on here is, when you cast Move on your white statue, he'll walk in a given direction until he hits something (a wall or a dark statue), then swing his sword forward. Follow the ledge around, and shove the moveable pillar into the water. Along the way, the Adepts use Magma Shards to open doors that lead them further into the ruins. The next room is comprised of a couple ledges that are surrounding gears. Then, cast Move to shift the box stack on the left one tile to the right. Shove the left statue onto the left (sun) tile, and the right statue onto the right (moon) tile. ... Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Once you're there, stock up (especially with some Elixirs for everyone) and rest up or do whatever it is you need to do; you're about to enter a long dungeon. Once it rests, follow it, and ride the gear there to the left. Your other two members can do the Djinn-Summon-Psynergy combo, but prioritize damage against Blados only: he's your main antagonist here, and it's better to just do a bunch of Psynergy than throwing Djinn for no reason. Either way, as I said, Blados is the real threat: once he's down, killing Chalis is just inevitable. So you have to send your white night around the field in a bizarre path to kill the statues correctly so they can't retaliate. Near the sun and moon tiles are two statues that can be shoved around. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. ... Te Rya Village Teppe Ruins Belinsk Border Town Port Rago Saha Town Kolima Village Phantasmal Bog Kolima Forest Talon Peak Belinsk Belinsk Ruins Belinsk revisited. You'll come to another pillar seesaw, so smack it with Crush; this opens up the path to move on to the next area, but we're not quite done yet here. You'll only need to switch three pillars again to get to the exit. Basically, the pillars work like a seesaw: each pillar is really part of a set, and when one is up, the other is down. Belinsk is a city introduced in Golden Sun: Dark Dawn. He'll be near the north exit (the one that goes into Kolima Forest), and merely talking to him will send him on his way. Golden Sun: Dark Dawn » Blacksmith Guide ; Now's Our Chance! You're basically on a stony catwalk that crisscrosses other catwalks, making for a very confusing room. Lookout Cabin: Dialogue: Goma Mountains: This range divides the Value refugees from the rest of Angara. Going east will result in a dead end for now, so take the north path here. Belinsk Opera House is a location in Belinsk, introduced in Golden Sun: Dark Dawn.Its main game purpose is after the activation of the Luna Tower and the Grave Eclipse Occurs. Cast Crush on the bottom-left pillar, and this will cause the pillar in the bottom-right to rise. Golden Sun: Dark Dawn - Djinn Guide . Back outside, cast Grip on the stone spire on your target house. If you did it right, you can exit out the south-central door, and you'll be at the silver ball. Even though you drained the canal in Section 2, it doesn't help you move around at all: you'll have to completely retrace your steps to get back to the town, then exit to the world map. To do this, it's pretty simple. One room again, with a portal to the north. This is a spiral staircase. Once the cut scene is done, go through the north door. The Zol platform will have reset, and you're to the right of it now. This walkthrough is written for the latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you all. Go west, then shortly thereafter keep your eyes north. This is my newest FAQ for yet another great RPG, this time it is Golden Sun: Dark Dawn. Somehow, the dungeon designer managed to get water involved in this area. Explore this area until you run into your seventh Venus Djinni, Furrow. After that, walk left, and climb up the chain there to the top level. After the cut scene, read the monolith to activate the puzzle. Go west, then shortly thereafter keep your eyes north. You'll find yourself... ...back in Section 3 on the east side this time. Coming out to the world map, you've got a lot of land to work with. You can grab the two chests in here for 220 Coins and some Quality Zol. Along the way, the Adepts use Magma Shards to open doors that lead them further into the ruins. 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