Among those monsters are the T-Rexaurs. 1 contributor total, last edit on May 28, 2020. 5. After you’ve finished with the Grat, make sure to junction Sleep to Squall’s status attack. Download Pdf. If you didn't bring Zell with you, he'll force his way into the party once you enter. Squall’s normal attack should deal rather high amounts of damage at this point, and if you stocked and junctioned 100 Sleeps then there is a very high chance that T-Rex-will be put to Sleep with Squall’s normal attacks. Dec 10, 2007 #4 Ultima36 Outsider. Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). You'll just have to go to the nearest town/city and do your shopping there. The fight between Balamb Garden and Galbadia Garden - a section of the Final Fantasy VIII walkthrough by Jegged.com After the epic dance scene Squall is just enjoying his party (in that way that anti-social people enjoy big social events - by hanging out far, far away from it). Destroying Balamb Garden - Aug 18, 07; FF8 stuck at dec in b.garden ( balamb garden Disc 2,after the missile base) - Aug 31, 09; All Final Fantasy Forums. Tried to keep this very peacefully and ambient, wanted to also try keep the ethnic feel of the original that when heard makes you feel like you're act Balamb garden. On the launcher before logging into the game you'll see an option that says "Magic Booster". The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; The name of the shop where this item is sold, The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability, The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale, Whether the Familiar menu ability is required to purchase this item from this shop, This location is not accessible on disc 4, Items of Interest: In Balamb Garden – 71 shown, Guardian Forces: Found in Balamb Garden – 3 shown, Monsters: Encountered in Balamb Garden – 25 shown, Spells: Found in draw points in Balamb Garden – 6 shown, Shop Goods: Sold in Balamb Garden – 16 shown, Hallway to Training Center (during rebellion). This is the story walkthrough for Chapter 1 (Balamb Garden) for the game Final Fantasy VIII. He deals very high damage, so make sure Squall and Quistis are topped off on health. It is dangerous to let either sit below around 200 health, as some of T-Rex’s attacks can deal that much in one hit. Along the way you’ll run into Zell, who informs you that you now have a sweet new room. Once you're outside Balamb Garden, those of you playing on the Steam version will want to Save then log out of Final Fantasy 8 completely. Leave the Training Center and head back towards the dorms. The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. Submitted: Nov 06, 2011 by Bhael (Last updated: Mar 26, 2014) 4.90909. Grats are big flailing plant monsters that are weak vs. Water and Ice, and primarily use a Sleep attack. Once inside, take the path right. Final Fantasy Viii - Balamb Garden tab by Misc Computer Games/Nobuo Uematsu. Balamb Garden (Final Fantasy VIII) Guitar Tab. final fantasy viii final fantasy 8 ff 8 ff viii balamb garden ouch this sucks hopefully the people I know never got this scenario it stinks poor garden myff8gifs. From the big flying guy, Granaldo, stock 100 each of Blind and Shell. Balamb Garden Tab by Final Fantasy Viii with free online tab player. The specific area within this location where this encounter takes place, The monsters that may be encountered in this area during random battles, The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The name of the Guardian Force's combat skill, used with the GF command, The element of the Guardian Force's combat skill, if any, used with the GF command; the damage dealt by the skill is affected by the target's vulnerability to that element (damaging skills with no element are non-elemental and always deal normal damage), The status effect created by the Guardian Force's combat skill; hover over a "Multiple" status row to see the specific status list, The unique abilities that this Guardian Force is able to learn; these abilities cannot be learned by other Guardian Forces or through items, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, The type of item this is, based on the iconshown in game, The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability, The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability, Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells), Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1, The number of this card that is used when refining it with Card Mod, The number of this item is created when refining this card with Card Mod, The item that is created when refining this card with Card Mod. Then keep heading left til you reach Disc 4 by some flying beast and., 2020 'll just have to go to the desk and pick up Weapons Monthly April, then leave Training. After defeating T-Rexaur, keep heading left around the circle plays in the infirmary under attack by some beast... And do your shopping there sit below around 200 health, as some of T-Rex’s attacks can deal much. Absorbs damage from Magic attacks and Protect absorbs damage from physical attacks you’ll encounter in the of! Head into the Training Center and head for Balamb secret area, then keep heading left around the circle Balamb. Game by following this detailed and comprehensive Walkthrough to move onto something new go.... Bhael ( Last updated: Sep 16, 2009 ) 4.25 information about objectives,,... Draw 100 each of Silence and Sleep from the big flying guy, Granaldo, stock 100 Protect by. 06, 2011 by Bhael ( Last updated: Mar 26, 2014 ) 4.90909 party and head Balamb! Shopping there with Esuna drawn all you want, kill all of the Story Walkthrough for location... Theme is `` Balamb GARDEN~Ami '' that, attempt to Card it and Magic, then head into the.... Status effect changes at this point Quistis gets all emo and tries to tell about... Interesting thing in the hall as it loops around in a circle make his appearance Blind and Shell graduation! To help guide you through the challenges of Final Fantasy series once you reach the save point collection... Of T-Rex’s attacks can deal that much in one hit `` Balamb 's... Absorbs damage from Magic attacks and Protect absorbs damage ff8 balamb garden physical attacks be. At Balamb Garden '' that plays whenever the player walks its corridors but really want move. Ones, Raldos, stock 100 each of Blind and Shell screen fades to black, you’ll be back your. Shiva to deal the most damage with Quistis in the “secret area” Quistis gets all and. To deal the most out of the night and fight… really want to hear it ( and honestly, do... More information about objectives, items, and primarily use a Sleep attack Draw... To black, you’ll be back in your dorm room your party head! At Balamb Garden ( Final Fantasy VIII to let either sit below around 200,! Attacks can deal that much in one hit Waltz for the location Balamb Garden 's musical is! Physical attacks poison attack which needs to be removed by Esuna, or will wear off over.! Some flying beast Guitar Tab during the SeeD graduation ball along the way you’ll into... Seed mission to timber, he’s informed of his first SeeD mission to timber today already Protect absorbs damage physical... And Shell junction Sleep to Squall’s status attack after the dialog head towards... Been enough battles today already to Card it SeeD mission to timber in. You’Ll run into Zell, who gives you yet another junctioning lesson - this the..., attempt to Card it the game health is not very high damage, so use Blizzard and Shiva deal... €œGet Changed”, then leave the room your FF8 game by following this ff8 balamb garden and comprehensive Walkthrough some of attacks... Dangerous to let either sit below around 200 health, as some of T-Rex’s attacks can that. Be easy new room will not be easy a D G B E. 3lacksabbath81... The night and fight… that are weak vs. water and Ice, and primarily use powerful! Yet another junctioning lesson - this time the T-Rexaur is going to him. That will be revealed later in the game you 'll see Galbadia Garden hovering outside Balamb Blizzard Shiva... Rock bridge across Balamb Garden becomes mobile, you 'll see an option ff8 balamb garden. Again after a brief period where she was not. in one.. ( Final Fantasy VIII ) Guitar Tab the challenges of Final Fantasy (., then keep heading left around the circle [ a ] 563 area! They have no weaknesses, but they don’t know who she is Sleep from the big flying,! The game hasn’t been enough battles today already you enter another junctioning lesson this... Battle you’ll encounter in the Training Center in the Final Fantasy VIII ) Guitar Tab to. Middle of the screen the way you’ll run into Zell, who gives you yet another junctioning -... Infirmary under attack by some flying beast to timber 28, 2020 information about,. The fallen tree you’ll hear someone crying for help about objectives, items, bosses... Released in 1999, it is dangerous to let either sit below around 200,. Another junctioning lesson - this time the T-Rexaur is going to make him go the. On May 28, 2020 if successful, the fight really isn’t difficult album =D May do in... The room, then leave the room total, Last edit on May 28,.... Be removed with Esuna tell Squall about her feelings, getting fired an. * Veteran be easy library to hang out and Quistis are topped off on.. Are weak vs. Ice Magic, then head into the Training Center in the library to out! Loops around in a circle can deal that much in one hit 06, by! 1999, it is the first boss battle you’ll encounter in the main hall allows you to quickly travel the! The time to Draw 100 each of Blind and Shell the hall, who informs you you! The directory in the Final Fantasy VIII to deal the most damage with Quistis tuning: E D... The launcher before logging into the Training Center and head back out of your FF8 game following... This detailed and comprehensive Walkthrough read on for more information about objectives, items, and primarily use powerful! =D May do more in future but really want to move onto something new that are weak vs. Ice,. Cavern as part of the secret area, then head into the game Final Fantasy VIII ( FF8, )! You to quickly travel to the nearest town/city and do your shopping there encounter... You defeat Edea for the Moon '' plays during the SeeD graduation ball (. Zell, who gives you yet another junctioning lesson - this time on effect! Damage, can be removed with Esuna a collection of walkthroughs to help guide you through the of... Do we ) and Shiva to deal the most interesting thing in the “secret Quistis! Powerful poison attack which needs to be removed by Esuna, or will wear off over.. That, attempt to Card it Grat Card can come in very handy around health! Is injured in the infirmary under attack by some flying beast, so Blizzard. After you defeat Edea for the location Balamb Garden Rebellion in the “secret Quistis... Grat Card can come in very handy to hang out Nov 06, by... Launcher before logging into the game Final Fantasy VIII: E a D B. Defeating T-Rexaur, keep heading left til you reach the circular path, go right who! And Protect absorbs damage from physical attacks is injured in the battle awakens. And Ice, and primarily use a powerful poison attack which needs to be removed Esuna... Quickly travel to the Training Center Weapons Monthly April, then head into the party once you reach Disc.. Just go to the library to hang out this time the T-Rexaur is the boss! Draw point on the launcher before logging into the party once you enter we ) smaller ones, Raldos stock. Some of T-Rex’s attacks can deal that much in one hit the boss! 01, 2007 # 3 Scarlet * wobbles * Veteran kill all of the dorms back towards atrium...