This will turn the ESP into an ESP Flagged as an ESL. For example, if you arrive during night time in a city via the fast travel, you will find in the streets a lot of NPCs walking toward their house in order to sleep. If you use AFT, you have the possibility to turn on/off "Survival Instinct" for your follower(s). The use of Open Cities Skyrim might also increase the frequency of this bug. Vilkas and Kodlak are still statics. Therefore, the placement of some (or all) of my invisible markers, "idle marker" and "furniture marker" are not relevant anymore. Due to the way SSEedit displays the data stored in some entries (navmesh entry for example), it is currently not possible to design a functional compatibility patch for town overhauls or interior overhauls by using SSEedit. In hindsight, it was a mistake to provide plugins modifying Immersive Citizens in order to make it work with incompatible mods such as Open Cities Skyrim while I'm still working on Immersive Citizens. Improved Roads. Because it's a game engine limitation, you will have the same problem with the vanilla AI. These thresholds are assigned according to the NPC's resistance to physical damages. This will lead to NPCs becoming inanimate for a long period of time, NPCs will be also unable to navigate around the static objects added by Immersive Citizens. Thanks! Indeed, the feature "Survival Instinct" from Immersive Citizens works against any hostiles whatever the situation whereas "Run For Your Lives" & "When Vampires Attack" works only against some vampires and some dragons in very specific situations. A citizen will not be in combat state anymore if you kill his foe or if X minutes have past where X is equal to the value set for fCombatDetectionLostTimeLimit. What mods replace Immersive Citizens? Indeed, NPCs will flee while there is no threat in sight, because these mods give to NPCs the ability to anticipate a dragon or a vampire attack, which is really something that ruin immersion in my opinion. None. Cutting Room Floor. However, there's no doubt that they break the immersion. Birds And Flocks SSE Edition; 3. the plugin disrupts NPCs navigation. Lots of scripted mods can cause this. With AFT, "Survival Instinct" is activated by default. Author: Arnaud d'Orchymont. It’s an awesome mod and very detailed, considering that it has over 4000 pieces of jewelry to date. A dialogue does not show up to start a brawl against an NPC or to start a secondary quest. 8 IMMERSIVE CITIZENS - AI OVERHAUL. Load the mod in SSEEdit then right-click on the Record Flags in the File Header. The plugin provided for OCS (version 3.01) modifies my AIs in order to make them interact with the new towns created by OCS. So, problem solved, a load order issue, heh. If you get a crash before to reach the main menu, I recommend first to reinstall Immersive Citizens by following the recommandation from the installer. "Cloaks of Skyrim SSE" "Immersive Armors" "Immersive Armor - deutsch" "Unique Uniques SE" "Unique Uniques SE - German Translation" "Zim's Immersive Artifacts V1.6.2_SE" "Zim's Immersive Artifacts - German Translation" "Animated Armour - Rapier and Dagger Patch-15394-2-31-1572975807" "Real Flying SE (with Gliding and Collisions)" "Simple Auto Unequip Ammo - German … This plugin does not edit the detection mechanism. Indeed, Immersive Citizens adds a lock list to some houses while ELE changes the lighting template of houses, as well as their image spaces. Each NPC will use a list customized according to his personal stories, social rank, personality, and relationships (Video). Here are some examples of activities: In short, each day NPCs will act differently (Album 1, Album 2, Album 3, Video). Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct. When an NPC tries to use a furniture located in an inaccessible area, he becomes inanimate, because he is waiting for an answer from path-finding algorithm, answer which will never come. Citizens don't react when I attack them. The use of Open Cities Skyrim plus an alternate start mod might cause this problem. Another one is used to ensure compatibility with weather mods and to update Immersive Citizens when you install a new version. Sanguinem enim aurum. Here are some examples of issues which have been copied from the description of "Alternate Start - Live Another Life" : The introduction scene (The Forsworn Conspiracy) in Markarth doesn't start. They will also organize praying sessions with believers. How do both cases interact with Interesting NPCs or other mods that add npcs (such as Immersive Patrols and Travelers of Skyrim)? Some will use their weapons against practice dummies (unless they use two-handed weapons) while others will have a sparring partner. ELFXEnhancer (optional plugin from Enhanced Lights and FX ; ELFX - Hardcore (optional plugin from Enhanced Lights and FX ; any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, Enhanced Skyrim Factions - The Companions Guild (, the plugin moves static objects such as houses, bridges, market stalls, archery targets, counters, tables, or walls. You have 2 options: either you complete this quest by joining the Companions or you wait until I improve this terrible quest design. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Yes, but I cannot give any ETA mainly because I am working alone on this project and because this project is the result of research work. Random Conversations: To improve the social interaction between NPCs, all vanilla NPC conversations present, but not implemented in the game, are now implemented by this mod. In SSE tried replacing her head mesh, mouth, and textures for both yet nothing works. By modifying this value, you can get results which are completely different. This version should be compatible with everything (the compatibility level is the same than the mod "Wet & Cold"). Footprints. Instead, the general concepts and the templates used are described as a starting point. This mod is opted-in to receive Donation Points. CLARALUX SSE - Immersive Citizens.esp - (CLARALUX for SSE - Support Patches) CLARALUX SSE - Provincial Courier Service.esp - (CLARALUX for SSE - Support Patches) ETaC - Riverwood Claralux Patch.esp - (Expanded Towns and Cities SE Version) Merge name: ---- CLARALUX Patches Merged; Filename: CLARALUX Patches Merged.esp; Left pane placement: Directly after ---- Blowing In The … To reboot or to completely update Immersive Citizens on your save, you can use the in-game configuration menu available through a racial power. Survival Instinct will only be used by friendly and unique NPCs. Immersive Citizens - ELE patch.esp can be safely flagged as an ESL. Posted by 2 years ago. This is also true for most of the provided compatability patches. A popup box should appear, left-click on Edit and tick the ESL checkbox. Since the initial release of Immersive Citizens, the compatibility of Immersive Citizens has increased and thus the number of compatibility patches has also diminished. The noise of physical exertion while swinging a weapon was disabled by mistake in the version 2.8 (power attacks wasn't affected), this has been fixed. In order to design interesting and realist AI, I've been compelled to add some shacks (3 in total) and some furnitures (example 1, example 2). Specifically, this plugin deeply overhauls the AI used by NPC citizens when they are in a “standard state” and in a “combat state”. As far as I know there is no popular mods for Skyrim SE altering dialogues or scenes which are incompatible with Immersive Citizens. Archived. Immersive Citizens: ELE_SSE_CRF.esp: ELE SE - Cutting Room Floor patch : ETaC Riverwood ELE - Consistency Patch.esp: Legacy SSE Consistency Patches - ELE Merge: ELE_SSE_Falskaar.esp: ELE SE - Falskaar patch : ELE_SSE_HR.esp: ELE SE - Helgen Reborn patch : ELE_SSE_LotD.esp: ELE SE - Legacy of the Dragonborn patch : ELE_SSE_MLoS.esp: ELE SE - Medieval Lanterns of Skyrim … The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. An NPC falls in this category when meeting ALL of the following requirements: Cautious NPCs: The NPCs categorized as "Cautious" will flee any aggressor who is more than 5 levels higher than them (instead of 10). This is why I ditched these mods and I started to develop my feature "Survival Instinct". This feature also applies to all guards from any city/village and any official DLC. However, contrary to the vanilla NPCs, they will just go back to their homes if they are outdoor. Note that the “Go Home” feature can be disabled or customized via the provided MCM menu. Most NPCs do not enter their home or do not leave their home. 6. Concretely, it transfers all my markers positioned in the world of Whiterun to the world of Tamriel. If you use a timescale of 10, it will takes between 2 & 240 seconds. Consistency Patches - ToK Consistency Patch. Concretely, It prevents some conversations between NPCs to be repeated continuously. There is no bad or good synergy with those mods. Download (CORE) 078. Immersive Patrols adds to the Skyrim feeling alive with fully functional, scheduled patrols of almost every major faction across all DLCs, including Stormcloaks, Thalmor, Imperials, Dawnguard, Travelers, Merchants, Bandits, Skaal, Redoran, Reavers, and Rieklings. the plugin adds static objects such as houses, bridges, or walls at the same location(s) where I added additional markers or furnitures. Having some CTD. 17. - The AI used by the Falkreath's citizens has been fully overhauled. +Know Your Enemy; 764. Immersive Weapons SSE. In some cases, NPCs will lose access to some city districts and to some houses. The SkyUI Team for SkyUI which allowed me to implement a configuration menu. When the market is closed, you will find them drinking or sleeping in marginalized areas. There are even hilarious ways you can toy with them due to this. RUSTIC WINDOWS - Special Edition. It gives them new and realistic behaviors and makes them unpredictable (NPCs will act differently day after day). - I assigned a protected flag to any NPCs which can make the decision to wander in the wild, so only the player can give them the final blow. Download: Cutting Room Floor. No, because with my current resources, it would mean the death of the project. The game engine is not able to update the position of NPCs which are not moving when you use the sleep or wait menu. Sadly she locked her comments, and actually I don't think its anything to do with her mod (granted its just my uninformed hunch), thus why I am here. Due to the way Immersive Citizens has been designed, Immersive Citizens is compatible with any plugins altering NPCs (inventory, outfit, appearance, faction, etc.). Adds visual smoke effect to torches used by the player and the NPCs as well as those mounted to the wall. When I went back in game, the stage finally cleared to 30. For the additional NPCs assigned to vanilla city/town/settlement, the limitation is 50 extra NPCs per vanilla city/town/settlement. Download: Improved Roads. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. dragon city hack tool v1.02 mediafire. They will also chop wood with an axe and deliver the firewood to the surrounding houses. Does your plugin have a significant performance impact? To fix this, open the wait menu and wait 1 hour. This will occur around 3 times per week during the morning hours. Well, hopefully that was all. 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